Wednesday 25 September 2013

Board Game

I have teamed up with Russ making it a 2 man group.We saw each other's ideas on blogger and we came to an agreement that we'd take my "snake" map idea and Russ' fighting style idea and combine it together to make our initial game. So before even playing the board game we though of an idea that there would be 3 attributes that you're able to have such as strength, armour and agility. There are 15 skill points and you have to split the 15 into the 3 attributes you have so for instance i can have 5 skill points in each section. This does vary of what the player wants, they could put 7 in strength 4 in armour and 4 in agility and so on. As we sorted the set up for the characters I decided to draw some maps to see which would fit best. Here is the first map I've drawn



First map
So here is the first map. As you can see there are markings and blocks shaded in different colours. I'll explain what each colour stands for. 

The blue blocks stand for how much times you can move forward if you land on it. Let's say if you landed on the blue block you can get the dice again and roll how much times you can move forward. So if you roll a 6 you can move 6 times forward. 

The red block is the complete opposite of the blue block. The red block will determine how far you'd move backwards. So if you land on the red block you will have to roll the dice to see how far you will move back from 1 to 6.

The gold segment is where you pick a card form the deck. If you land on this gold block you are able to choose a card form the deck. However the deck does have it's ups and downs, you can either get a buff card which will give you +2 amour and if you're unlucky you may have a chance to decrease your strength and so on. Therefore this makes the gold block a 50/50 chance of being lucky or unlucky. 

There is also the brown block which stands for the pit trap. If you land on the pit trap you have to skip a turn. So theoretically speaking they enemy player will have 2 turns and you will miss a go. 

The circle with red stripes is where you'd have to fight the creatures and lurk upon the game board. If you land on this block you will have to face off with the creature and you may not flee. So you either die by the monster or you kill it. The reasoning behind this monster feature is to slow down the players and to make sure that the players put their skill points  wisely in the attributes  Let's say if a player put all their points in only agility, they will dodge many of the attacks but won't have enough damage to kill the creature. If this was the case the enemy player who had wisely put skill points in each attribute would have a chance to reach the objective faster as the player fighting the creature would be stuck there for a certain amount of time and if you do die you have to start all over again form the spawn point and change your attributes if you wish.

Finally, I have drawn gold lines in the squares. This is where the decks would be placed. I found influence off Monopoly to place the cards on the board itself as you can see in this image



Me and Russ criticized the first map and thought that there was no chance that each player would fight each other as the paths were leading to just one location and weren't crossing paths. So I took this into consideration and drawn a second map of what we'd want to have as our board game. 


Second map


As you can see there are some different features I have added from the 1st map to the final map. 

Firstly, I have placed arrows leading to where the players would move in a certain direction. At the very bottom there are arrows which lead to the blue arrow marking. This is where the players can gamble whether they'd get a 6. If a player hits a 6 on the dice the players will automatically move to the spot in the middle where the path ways split. However if they do not hit a 6 they would have to move back to the start and choose whether they want to move upwards or side wards. 

Secondly I have recreated the map and put pathways where they meet up and cross so that players have  a chance to fight each other making it more competitive and fun. 

Lastly, when players reach the objective there is one challenge that the player must do and that is, if they have reached up to the last block next to the finishing point they must roll a certain number in order to claim the win. Me and Russ have decided that if the player rolls the 2 die and hits over 10 then they win the game. 

I found influence off Wii Party board game because each time you roll a dice you can either land on a good block or bad block



You can see that some blocks are plain and some blocks aren't. I found this feature interesting and input it into my game and found that it does make it more fun if there are blocks that make the game more challenging. 

I started to design my map onto Photoshop and here is what the final product looks like.


And so I started to print it and stuck it on a board and it was playable. We got some of our classmates to test out our game and results were positive. 


I made our game less confusing I made instructions for our game and here is what it looks like 




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