Idea:
For my game I think It'd be appropriate that if I have 3 die. The first dice to indicate how much times you can move during your turn from 1-6. By moving you can either go towards your enemy or climb further towards the objective. I would base my game around like "Snake" whoever gets to the objective first wins but there are obstacles that you'd have to go past including your enemy. The other 2 die should be used to determine how hard you can hit the enemy you've encountered. For instance, if you'd roll the 2 die and see what numbers would appear. Let's say if you rolled both the die and they added up to get over 10 then there'd be a chance that you can critical hit (the critical hit adds an extra 30 damage and players have 200 health in total). Or if you got 6 on one die and got a 2, the math would be 6+2 which is 8 then 8 x 10 and that would calculate how much damage output you'd do to the enemy, in this case 80.
The die works by adding the numbers you've just obtained and then times them by 10 and that would determine how much damage you'd do to the enemy. Let's say if you hit a double 6 from the die you've rolled you would first get 120 damage dealt and an added damage from the critical strike which would leave the enemy at 50 health since 150-200 is 50. Once it's the enemy's turn they either have 2 choices; play offensive or defensive. They could attack back by rolling the die or they can choose to play defensive and the total amount rolled from the die would determine how much they'd heal. Max heal is at 120 HP. So if the enemy has just been hit for 150 points he can ask for a heal roll and if he was lucky he could roll a double 6 and gain back 120 health leaving him at 170 HP. So in my game there'd be 1 dice to determine how far you move each block and the other 2 die for combat.
However you may only use your heal roll 3 times, just to make the game fair otherwise the fight would last years and be unfair. I would also like to add that if you kill your enemy, the enemy would have to move back 8 places from where he originally was and continue his path to the end of the game.
Here is a simple map of the cardboard game Snake. I was thinking of making my game have a similar objective to this cardboard game but make my map a lot more complex with more obstacles and more boxes for players to move from to make the game more intriguing and not finish within 5 minutes like this board would.
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